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Icecube and the Arctic Awakens · Original transmedia IP

A small hero.
A shattered heart.
An Arctic awakening.

When Kelvin the King of Flames shatters the Ice Heart, a brave young hero must recover its 52 scattered shards — and restore the balance of her world.

52Levels in the platform adventure
11Boss battles
~85%Game completion · Current development estimate
3Books in the planned fantasy trilogy

It all began 10,000 years ago

Ancient ice.
A power awakened.

A fragment from Triton, Neptune’s moon, fell to Earth and gave rise to the Star Glacier. Within the ancient ice lay a power that would shape the Arctic.

Ten thousand years later, the shattering of the Ice Heart awakens Icecube. Curious, kind and still discovering her powers, she feels fear but keeps going — finding strength in friendship.

Her journey leads through frozen seas, hidden valleys and a moving ice fortress, all the way to Kelvin’s Magma City.

Icecube's illustrated origin story and ancient Arctic ice

A world worth saving

Ice. Water. Wind. Life.
Everything is connected.

The Ice Heart is the source of balance. With it shattered, Icecube’s quest becomes more than a search for lost shards: it is a journey of courage, belonging and protecting the world she calls home.

Icecube's friends and guardians, illustrated by the creative team

Friends & guardians

No hero makes
the journey alone.

Boreas, the wise polar bear, offers guidance. Arktika and his Ice Warriors stand ready to protect their home. With Tilly, Lumi and Frostwing beside her, Icecube discovers trust and the comfort of belonging.

Kelvin and his cunning advisor Darkbubble stand in her way, alongside fire creatures and powerful enemies that test her courage and growing powers.

The world of Icecube

A living Arctic.
A gathering storm.

An ancient glacier. A moving ice fortress. A city of fire. Every place has its own beauty, danger and place in the adventure.

Magma City key art from the Icecube IP presentation

The forces of fire

Kelvin the King of Flames will stop at nothing to bring the Arctic under his rule. At his side is Darkbubble, his cunning advisor. Fire creatures and powerful enemies stand between Icecube and the final confrontation in Magma City.

Friends and guardians

Boreas offers wisdom. Arktika and the Ice Warriors stand ready to defend their home. With Tilly, Lumi and Frostwing beside her, Icecube finds the courage to keep going and a reason to protect the world around her.

One world. Many ways to experience it.

Read the story.
Play the adventure.
Imagine what comes next.

THE BOOKS

A fantasy trilogy

The first novel is available in Finnish in print and audio. An English translation is underway. Planned sequels: Icecube and the Rise of Kelvin and Icecube and the Last Shard.

THE GAME

A hand-drawn adventure

A 2D platform adventure with 52 levels and 11 boss battles. Approximately 85% complete, with an original visual world and evolving character powers.

THE ANIMATION

A world for the screen

A planned 2D adventure series with seven-minute episodes. Development includes a series bible, three episode scripts and ten episode synopses.

THE AUDIENCE

Adventure with heart

Books for ages 10+, including young adults and adults; a game for platforming and exploration fans; animation conceived for children and families.

The game · In development

Step into
Icecube’s world.

Jump, explore and discover Icecube’s powers as the rising heat of fire threatens the frozen world. Each challenge brings players closer to restoring the Ice Heart.

More than four years of dedicated development have built a playable game and a substantial foundation of original characters, environments and visual storytelling.

Discuss game publishing ↗
Gameplay from Icecube's hand-drawn 2D platform adventure
Original key art from the Arctic world of Icecube

The game · Approximately 85% complete

Fifty-two levels.
A whole world to master.

A hand-drawn 2D adventure with eleven boss battles, exploration and growing powers — all leading towards Kelvin.

Icecube faces the forces of fire; original Icecube game and development art
Icecube faces the forces of fire
Ice platforms and fire creatures; original Icecube game and development art
Ice platforms and fire creatures
The rising heat of lava; original Icecube game and development art
The rising heat of lava
An adventure of precision and courage; original Icecube game and development art
An adventure of precision and courage
Original character development: Stormpaw and Icewise; original Icecube game and development art
Original character development: Stormpaw and Icewise

A game with a story at its heart

Players discover Icecube’s powers and face the rising heat of fire. Every challenge brings them closer to restoring the Ice Heart. Platforming, exploration and demanding boss encounters are set within a hand-drawn world built around a single original IP.

Built to become more

More than four years of development have produced a published novel, a playable game and extensive story and visual material. The established environments, palette and character designs provide a creative foundation for the planned 2D animation series.

Animation development

Bring the Arctic
to life on screen.

A planned 2D adventure series with seven-minute episodes combines humour, friendship and the conflict between fire and ice. Development materials include a completed series bible, three episode scripts and ten episode synopses.

The books, game and animation concept share distinctive characters and a recognisable visual identity. Publishing, game releases and future licensing can each introduce new audiences to the wider Icecube world.

View Icecube IP Presentation ↗

Inside the illustrated novel

Drawn by hand.
Filled with imagination.

Ukrainian artist Ruslan Safarov brings the Arctic’s characters, ancient mysteries and landscapes to life through original, hand-drawn book illustrations.

Kelvin, the King of Flames; hand-drawn by Ruslan Safarov
Kelvin, the King of Flames
Triton and the origins of the Ice Heart; hand-drawn by Ruslan Safarov
Triton and the origins of the Ice Heart
Guardians of the Arctic; hand-drawn by Ruslan Safarov
Guardians of the Arctic
Whiskers; hand-drawn by Ruslan Safarov
Whiskers
Beneath the Arctic sea; hand-drawn by Ruslan Safarov
Beneath the Arctic sea
A voyage towards the ice fortress; hand-drawn by Ruslan Safarov
A voyage towards the ice fortress

Icecube and the Arctic Awakens

The first novel opens a journey across frozen plains and into the depths of the sea. The Aurora Map and ice flowers guide Icecube as the Arctic’s defenders unite against Kelvin’s flames.

Published in Finnish in 2025 and available in print and audio. An English translation sample is available for publishing enquiries. Planned sequels continue the adventure in Icecube and the Rise of Kelvin and Icecube and the Last Shard.

View Catalogue ↗Download Literary Rights Catalogue 2026 ↓

Icecube IP Presentation

A whole world.
Ready for its next chapter.

Discover the story, characters, game, books, animation concept and partnership opportunities in the complete Icecube presentation.

View Icecube IP Presentation ↗Download the presentation · PDF ↓

View PDF in your browser ↗

Partners for the next chapter

Let's awaken
the possibilities.

Seeking investors and partners for game completion and launch, animation co-production, international publishing, translation rights and licensing.

Business enquiries

Sleetfleet Ltd.
Partnerships · Investment · International rights

contact@sleetfleet.com ↗

Helsinki, Finland